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Rift City Recap #22

Writer: Holly Searcy
Holly Searcy
Aug 22
1 min read

Clover's Log


It’s done. We’ve restored the Clockwork Nexus. The system had broken down badly, and Revana’s power had corrupted and imprisoned many, but we prevailed against the Warden and freed Justice Lira, as well as three gods’ avatars. Sadly, we lost two to the void, but at least we saved Brendel’s God of the Forge. The burly god bestowed his amulet upon our cleric with a message: “Let us wage war.” It’s time to reforge our broken world.

 

Lira tells us she needs one day to get the Nexus back in order. She asks that we start looking at how to take down Revana’s barrier. This will prove most difficult. She keeps eight power cores around her. As Lira describes them, we realize that the angel’s convoy of Warforged had been carrying one up on the high road. If only we hadn’t nearly died, perhaps we could have secured it. We will have to track them down again at some point, and we will be more prepared this time.

 

For now, our task will take us much lower. It’s time to find the Crimson Hall and either seize or destroy whatever weapon they’ve been building down there. With luck, we will find Brek while we’re at it. Perhaps even stop the nightmares that have plagued Nyx. We’ve grown much stronger during our time in the Nexus thanks to the boons of the gods. And they have one final gift: teleportation make has been restored.

 
 
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